This past week I posted a recent video capture of work in progress on Tribulation Knights.
It is a video capture of the testing in a room under development.
The NPC’s are inactive and are being used to fill space.
The point was to make sure the player has plenty of space to maneuver in the level with other game characters.
This is only one room of dozens of rooms on this particular large level.
It is an underground government facility in Alaska that monitors all communications and broadcasts.
It does give you a glimpse of what the rendering quality of the game.
I am quite pleased with the Torque 3D game engine and the rendering quality.