Ok I decided to test a few models and code in the newest T3D engine now that it’s our of beta. The tests looked so good that I have decided to make the jump! Yes I know this will delay the game once again, but it will be worth it.
I have started porting all the code and models over to the new T3D 1.0.1 engine. The rendering looks fantastic, and to prove it here is a snapshot with several evil Enforcers. The environment was created by a 3rd party, and it looks great. These new environments will make the natural environments look realistic. The new T3D engine does a nice job of rendering and it can be seen when you compare what everything looked like only a few months ago.
Once the porting is complete, we should be able to release a technical demo.
It will be used for testers to check the frame rates and rendering abilityof the game on their home computers, and send that information back to me.
Click on the image below to see it full size.
The Tribulation Knight’s game technology rendering can be photo-realistic if so desired. The new Torque 3D renderer, includes per-pixel dynamic lighting, normal and parallax occlusion mapping, and much more. Lighting can support hundreds of lights and global real-time dynamic shadowing on every object.